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Sonic adventure 64
Sonic adventure 64






sonic adventure 64

Only other thing I remember is Eggman having an airship and the lame water monster that keeps getting bigger. Nothing else left a lasting impression unless it was because of how bad it was (like the hub areas).

sonic adventure 64 sonic adventure 64 sonic adventure 64

SA1 has that first whale level but that's literally the only level I remember from the whole game. The story was ridiculous in a good way, and it had so much replay ability with all the different graded challenges in every level, but I never did unlock Green Hill Zone :( SA2 I loved the Chao garden, I had fun with the Kart Racer, in really liked the the Sonic+Shadow levels, I had fun with the simple Tails+Eggman levels, and I appreciated the level design in a lot of the Knuckles+Rogue levels (didn't love the treasure hunt objectives, hut they were still some impressive levels that were fun to explore. It probably didn't help that I played Sonic Adventure 2 first (came out first on Gamecube, SA1 came later), so pretty much everything felt like a downgrade when I played SA1. Without a guide it just seemed impossible to figure out where you were supposed to go next. I hated the explorable hub areas in Sonic Adventure 1, and those are usually my favorite parts of platformers (Mario 64 castle, Gruny's lair in Banjo).








Sonic adventure 64