

Only other thing I remember is Eggman having an airship and the lame water monster that keeps getting bigger. Nothing else left a lasting impression unless it was because of how bad it was (like the hub areas).



SA1 has that first whale level but that's literally the only level I remember from the whole game. The story was ridiculous in a good way, and it had so much replay ability with all the different graded challenges in every level, but I never did unlock Green Hill Zone :( SA2 I loved the Chao garden, I had fun with the Kart Racer, in really liked the the Sonic+Shadow levels, I had fun with the simple Tails+Eggman levels, and I appreciated the level design in a lot of the Knuckles+Rogue levels (didn't love the treasure hunt objectives, hut they were still some impressive levels that were fun to explore. It probably didn't help that I played Sonic Adventure 2 first (came out first on Gamecube, SA1 came later), so pretty much everything felt like a downgrade when I played SA1. Without a guide it just seemed impossible to figure out where you were supposed to go next. I hated the explorable hub areas in Sonic Adventure 1, and those are usually my favorite parts of platformers (Mario 64 castle, Gruny's lair in Banjo).
